Over the next year or so, there will be a few games that I will be working on, some for myself, some for my school’s game development club. Here are a few of these projects.
Prismic Shift: Ren’ai Label
A personal project that I will be getting to whenever I successfully port over the original Prismic Shift to the new and somewhat faster GameMaker: Studio. Mechanics will be somewhat different with this version in the sense that the only way shapes will “die” in this version is through the explosion, which will also work differently as well. Gameplay more or less remains similar to that of the original Prismic Shift, except this version will also have an overarching romance plot involved. Somehow. I’m not sure what it’s gonna be like, but somehow, I’ll try and make it work.
This project was coined from when one of my teachers came up to me and told me that I should try making Prismic Shift into a dating sim. This would effectively be a response to that. My goal for this game, as well as the redevelopment of Prismic Shift into GM:Studio, will be by the time the new semester comes (which, as of this writing, is Fall 2014).
A visual novel for the current game dev challenge
As of this writing (Spring 2014), the challenge is as follows:
1. Take one of your prototypes and develop it into a full, polished game.
- OR -
2. Create a new game which makes use of the theme: “Romance or Time Travel.”
I decided to choose the latter and went with making a dating sim.
I’m actually going to be collaborating with one of my local friends thisisnotdavidbowie on this game; he’s going to handle picture assets and the story itself, and I’m going to make sure it’s presentable and in a neat package using Ren’py. All I’ll say about this game is…it’s gonna be interesting. And rather inaccessible unless you’re familiar with my school’s computer science club. This project is expected to be finished by at least May 1st, which is the second-to-last club meeting for the semester.
An idle game that involves operating a crank
This will be my first time working on an idle game, and I have a few things set up for it so far, but as far as gameplay is concerned, nothing is really implemented so far. I’ll probably work on this from time to time and see what comes of it, if anything.
Three video game projects. Four if you count the original Prismic Shift redevelopment. Things are gonna get interesting this year.